Chess
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Homemade chess board moves its own pieces. And wins.
Technology AI Homemade chess board moves its own pieces. Maker Joshua Stanley Robotics used magnets and an open source chess platform to build this unique board. Breakthroughs, discoveries, and DIY tips sent six days a week. It's been nearly 30 years since chess champion Garry Kasparov lost to IBM's Deep Blue, marking the first time a reigning world champion was defeated by a computer in a match. Chess engines have since improved so dramatically that even a simple smartphone app can now make top grandmasters sweat .
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Cheating just three times massively ups the chance of winning at chess
It isn't always easy to detect cheating in chess Just three judiciously deployed cheats can turn an otherwise equal chess game into a near-certain victory, a new analysis shows - and systems designed to crack down on cheating might not notice the foul play. Daniel Keren at the University of Haifa in Israel simulated 100,000 matches using the powerful Stockfish chess engine - a computer system that, at its maximum power, is better at playing chess than any human world champion. The matches were played between two computer engines competing at the level of an average chess player - 1500 on the Elo rating scale typically used to calculate skill level in chess. Half the games were logged without any further intervention, while the other half allowed occasional intervention by a stronger computer chess "player" with an Elo score of 3190 - a higher rating than any human player has ever achieved. Competitors usually have a slim advantage when playing white, with a 51 per cent chance of winning, on average, tied to the fact that they make the game's first move.
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How to turn your Raspberry Pi into the ultimate chess trainer
When you purchase through links in our articles, we may earn a small commission. Picochess is a chess program for the Raspberry Pi that you can use to carry out analyses, train openings, and master games. The Picochess chess program already has a long and storied history behind it--something you should be aware of if you're looking to download and use it to play chess with on Raspberry Pi. After years of development, version 1.0 was released in 2019, but only offered minor improvements compared to 0.9N. This was followed by version 2.01 at the beginning of 2020 and 3.0 towards the end of the year.
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Towards Piece-by-Piece Explanations for Chess Positions with SHAP
Contemporary chess engines offer precise yet opaque evaluations, typically expressed as centipawn scores. While effective for decision-making, these outputs obscure the underlying contributions of individual pieces or patterns. In this paper, we explore adapting SHAP (SHapley Additive exPlanations) to the domain of chess analysis, aiming to attribute a chess engines evaluation to specific pieces on the board. By treating pieces as features and systematically ablating them, we compute additive, per-piece contributions that explain the engines output in a locally faithful and human-interpretable manner. This method draws inspiration from classical chess pedagogy, where players assess positions by mentally removing pieces, and grounds it in modern explainable AI techniques. Our approach opens new possibilities for visualization, human training, and engine comparison. We release accompanying code and data to foster future research in interpretable chess AI.
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